The main problem with the Immersive Animations NMM installer is that it allows you to choose multiple animations that overlap and write over eachother, so best to install using the pack 1st and then follow up with manual selection of the sheathe animations you want. Also, I've started just making multiple install packs of each so I can activate whichever animations I want. I've found the best solution is to dig in and install the files manually for Immersive Animations, just make sure you choose the right options based off what you selected in the XP32 Max Skel install.
if you choose the animation for removing swordnshield/dual swords from your back, then just know that EVERY ANIMATION FOR USING 1HSWORD WILL BE THIS ANIMATION (SHIELD OR NO SHIELD) FOR YOUR CHARACTER AS WELL AS NPCS (unless using mods to have custom player animations, of course).ģ. With Immersive Animations YOU CAN ONLY CHOOSE ONE STYLE SO YOU NEED TO DECIDE WHAT WEAPON STYLE YOU WILL GO WITH AND PICK ANIMATIONS TO BEST MATCH!! ALSO, NO MATTER WHAT THERE WILL BE VISUAL INCONSISTENCY SOMEWHERE! This can't be overstated! Therefore, after you install once properly no need to re-install in order to change animations. Dual Sheathe Redux has NOTHING to do with sheathing animations, it only governs weapon placement on the character.
It's not communicated very well on either of the mod pages, but for those who may have been confused like me:
I share your pain bro, this whole past week has been full of re-installs of Dual Sheathe Redux/XP32 Skeleton/Immersive Animations, and I STILL don't have a full grasp of what to select to get the experience I wanted.īut, what I have learned are these helpful tips: So my animations seem to be matching my skeleton, but I cannot seem to get my character to grab his shield or sword from his left hand. Again, the left hand animation did not work. This time the swords were sheathed on my back, and the right hand animation was correct. then reran FNIS with the Skeleton Arm fix, and SUM. I Reinstalled XPMS and Immersive Animations, following the skyrim revisited guide for what to install. The rogue stab animation was working correctly. I did have both weapons correctly sheathed on my hips, and the right hand animations was correct. The Shield jumped from the back to my hand, and the sword jumped from his hip to his hand. The right hand animation was correct, the left hand had no animations. Finally I ran SUM, keeping everything at the default settings.